Jump to content

Recommended Posts

Posted (edited)

Today I made a crazy stress test by importing about one million Lego pieces in UE5.Each bricks are stand-alone edit-able without any merging, and without any polygon edit or polygon reducing. Using mid-hi end gaming PC (vram10 ram32). It had a very low frame rate, but the editor still works. It consumes almost all the RAM, but the gameplay is not working. UE5 crashed in game mode in 10 seconds due to running out of RAM. I will try the gameplay again after I add more RAM.

 

 

 

 

Edited by Nachapon Lego
Posted
On 4/26/2024 at 10:07 AM, MetaXR said:

Wow, 1 million pieces, it's crazy, UE5:thumbup:

Ue5 nanite function just limit just the nuber of difference types of brick, but almost no limit by the quantity of brick to add. It is very digital Lego friendly:D

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...