OwnGaming Posted October 7, 2016 Posted October 7, 2016 Hello, I was trying to import my LDD file to 3DS max, but everytime when I render the object I get this. Can someone help me to get this right? Greetings, Tom Quote
Sastrei Posted October 15, 2016 Posted October 15, 2016 You'll need to recalculate the normals so that they are facing in the proper direction. Also make sure you don't have any coplanar faces or similar trash geometry as a result of the import process. How did you pull the LXF into 3DSMax in the first place? I wasn't aware a converter existed. Quote
Jody Meyer Posted October 21, 2016 Posted October 21, 2016 So there used to be a plugin but I can't find it any more. Also am assuming that you are going through ldd -> Ldraw -> studio max. Make sure you have envy thing closed off and high numb count if that is a whole build. I do one piece at a time, mind you I also use Solidworks... Quote
roland Posted October 21, 2016 Posted October 21, 2016 All normals seem inverted, maybe all that is needed is a (left/right hand) coordinate system correction. Quote
OwnGaming Posted January 26, 2017 Author Posted January 26, 2017 I got a while ago the solution to fix my problem, just copy paste every poly and flip the copy. yes I use LDD -> leoCAD -> 3ds MAX Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.