aeralure Posted July 10, 2015 Posted July 10, 2015 (edited) While waiting for Bluerender to work for a Mac, I'm trying the rather labyrinthine method to get a .lxf into POVRay for the Mac. Usually for builds coming from LDD into Bricksmith (LDR app for a mac) too many parts are missing (40-50% often times) that I don't have time to rebuild the project there before render. For the project this week, it's possible as only a few parts are missing, but I found a new problem: Anyone know why a transparent canopy (I use trans brown in LDD and trans black as it should be in Bricksmith) would render in POVRay near-black, muddy, with a few specks of transparency? It basically looks like a messed up solid black brick. Is there a setting change to make, or am I just fated never to pull off a render on a Mac? Thanks for any advice. Edited July 10, 2015 by aeralure Quote
nickless Posted July 11, 2015 Posted July 11, 2015 I'm not familiar with the specific software used to create the POVRay files on Mac OS, but there are a few things you could check: What happens when you render the windscreen on it's own? Do you use the LGEO library with its lg_color.inc file for color defintions? Quote
aeralure Posted July 12, 2015 Author Posted July 12, 2015 I'm not familiar with the specific software used to create the POVRay files on Mac OS, but there are a few things you could check: What happens when you render the windscreen on it's own? Do you use the LGEO library with its lg_color.inc file for color defintions? Thanks for the reply. The includes are set, including lg_color.inc. I did a quick check rendering just the windscreen on basic (default) lighting settings in POVRay and it turned out fine. I had thought about testing this. What had turned out bad was the 1x1 2/3 slope and trans black tile and plate I had on the micro fighter - those were just murky, inky black. That is still present here on the windscreen, but only on the studs themselves, so the render was basically a success. Maybe there is hope after all. Sometimes I have to rebuild 40-50% of a build exported out of LDD in the Mac LDR app (Bricksmith) which is a real downer, but seems like at least it is working enough to maybe attempt that this week. Thanks! Quote
nickless Posted July 12, 2015 Posted July 12, 2015 (edited) For the non-transparent studs, you could look for the line #declare LDRAW_MTL = 10; in your POV-Ray file and increase the value to something like 16 to 20, that should tell the renderer to increase the number of calculations for transparent parts and give you a more realistic result (at the cost of longer render times). /edit: This is the result I get when I increase the max trace level (MTL). Now, this isn't perfect in the areas where you look sideways into the transparent material, but the studs look a lot better. Edited July 12, 2015 by nickless Quote
aeralure Posted July 12, 2015 Author Posted July 12, 2015 Thanks for the tip! I didn't know that. Quote
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