Gideon Posted May 14, 2015 Posted May 14, 2015 (edited) Let me present the first iteration of the Swebrick post-apocalyptic landscape! (I assume this belongs in this forum...?) More modules and exhibitions to come. Edited May 15, 2015 by Gideon Quote
lightningtiger Posted May 15, 2015 Posted May 15, 2015 Totally AWESOME, but where is Mad Max ? Brick On 'Gideon' ! Quote
Saint Posted May 15, 2015 Posted May 15, 2015 We want More ( picture's ) !!!! Loving it !! ( not McD ) grtz Saint Quote
peedeejay Posted May 15, 2015 Posted May 15, 2015 This looks amazing. Eagerly waiting for more! :) Quote
deraven Posted May 15, 2015 Posted May 15, 2015 Wow! So much detail! I really like the road and how the depth to the terrain was used. The only thing that would make this better would be a lot more pictures! Quote
dr_spock Posted May 16, 2015 Posted May 16, 2015 Excellent collaborative build. Zombies, er, there goes the neighborhood. Quote
Ragnar Posted May 16, 2015 Posted May 16, 2015 I absolutely love it! Definitely want to see more pictures! :-) Quote
Balbo Posted May 19, 2015 Posted May 19, 2015 Fantastic work :wub: I love how you made the ground and the street. Furthermore the destroyed houses look great, too. Quote
Gideon Posted June 6, 2015 Author Posted June 6, 2015 Some more pictures from the first exhibition: Quote
FonsoSac Posted June 6, 2015 Posted June 6, 2015 It's amazing the details you make in a huge build like this. I like the oxide in all the abandoned vehicles Quote
Hersbrucker Posted February 28, 2019 Posted February 28, 2019 I love this and my next MOC will be like this! @Gideon You had some rules for landscaping, because other AFOLS joined this landscape with the same size? Quote
Gideon Posted February 28, 2019 Author Posted February 28, 2019 3 hours ago, Hersbrucker said: I love this and my next MOC will be like this! @Gideon You had some rules for landscaping, because other AFOLS joined this landscape with the same size? Yes, we had some rules on the general size of the modules and especially the interface to the neighbors. That enabled the collab to grow and shrink depending on who’s modules were present on an exhibition. Of course we also tried to sync the landscaping a bit, but except for the the SNOTed road it was more of guidelines than firm rules. Quote
Hersbrucker Posted February 28, 2019 Posted February 28, 2019 (edited) 14 hours ago, Gideon said: Yes, we had some rules on the general size of the modules and especially the interface to the neighbors. That enabled the collab to grow and shrink depending on who’s modules were present on an exhibition. Of course we also tried to sync the landscaping a bit, but except for the the SNOTed road it was more of guidelines than firm rules. Great, maybe you can introduce me into this rules? I can't spreak swedish, so your Forum couldn't help me After my actual Project I will start with this Theme maybe in 2020. Are some of these MOCs still alive? Edited February 28, 2019 by Hersbrucker Quote
MoustacheBaer Posted March 2, 2019 Posted March 2, 2019 Looks very awesome! Reminds me of the Fallout franchise. Quote
Gideon Posted March 3, 2019 Author Posted March 3, 2019 On 3/1/2019 at 12:25 AM, Hersbrucker said: Great, maybe you can introduce me into this rules? I can't spreak swedish, so your Forum couldn't help me Here is a sample strip of the landscape used as a guideline for the design: Height (at the interface to the neighboring modules): Baseplate + 3 bricks + plate Depth: 4 baseplates (128 studs) Length: Arbitrarely The road is SNOTed and centered at the 2nd baseplate. The same goes for water, which we built SNOTed with either reddish brown or olive green. At the cross-section of visible edges of the landscape we spread about 15 log bricks per 32 section. Quote
Hersbrucker Posted March 4, 2019 Posted March 4, 2019 Many thanks, I will see, if I can find some partners... otherwise I start alone Quote
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