Recommended Posts

Ever get bored of the usual live axle set up? Parallel steering arms and vertical kingpin axis? No advanced and interesting geometry & features? All this adds up to only a "decent performance". How can we improve our live axles?

I decided to start this discussion to generate some ideas on how we can all make better live axles. Personally I'm very bored of the basic live axle set up and I would like to add in some interesting geometry to improve performance...

[edit]: Things to discuss;

How many links does your set up use?

I'm stuck with [insert problem here]

Use of differentials

Universal joints vs. CV joints

And other stuff I haven't thought of/ whatever you would like to discuss...

Edited by MrNumbskull13

Share this post


Link to post
Share on other sites

Perfect topic and quite a good idea! :thumbup: I'll post my pics and question in a few hours maybe. Trying to mount suspension links for a live axle with 4 driveshafts :wacko:

Share this post


Link to post
Share on other sites

Perfect topic and quite a good idea! :thumbup: I'll post my pics and question in a few hours maybe. Trying to mount suspension links for a live axle with 4 driveshafts :wacko:

Great! There are plenty of people here that can help!

Share this post


Link to post
Share on other sites

You can use a motorcycle head tube (Part number 2904) to get kingpin inclination. I've been experimenting with it, and it seems to work well. I don't think you can then make the axle driven, though. This is the rough idea:

live_axle_with_kingpin_inclination.png

Edited by Technyk32231

Share this post


Link to post
Share on other sites

Nice idea, Technyk32231! I think I remember you made a topic about this a while back. Could be useful for a mostly display model, with only suspension and steering. Maybe something like Model team but with a little more functionality.

So here's my problem that I don't think has ever been brought up before- how do I attach the links for a live axle with 4 driveshafts? :grin:

Here's a pic of it so far (of course it probably won't be permanent):

11679279653_03ec144182_c.jpg

Yeah, it's a bit of an odd setup. But I think it will work. It of course has slight positive caster angle (a bit hard to tell from the picture); the bottom driveshafts are offset by a half of a stud. Here's a picture that better shows this (don't mind the yellow liftarm :grin:):

11679280883_6371ea5b1b_c.jpg

The articulation is actually better than I expected:

11679813866_d7659366d8_c.jpg

11679814296_88f0d660ee_c.jpg

I figured that with the slight misalignment of the u-joints, I would probably need some form of telescopic driveshafts. I have used Andrea Grazi's design for telescopic driveshafts, and here is how it looks with them installed:

11679283993_7f6b04b223_c.jpg

Since the axles inside the u-joints are 2L, it offers about 1 stud of safe extension:

11679284443_ef30798acd_c.jpg

So what do you guys think? I'd like to keep the length of this vehicle to a minimum- with the driveshafts being 8L it's almost too long.

Thanks in advance! :thumbup:

TLH

Share this post


Link to post
Share on other sites

I think you'll get slightly under half a stud of extension, because any slope on the axles means the worm will slide to the bottom.

Share this post


Link to post
Share on other sites

That's what the rubber bands are for. They center the worm gear between the u-joints by making both axles always slide out of the worm gear at the same rate. Works even under relatively high load :wink:

TLH

Share this post


Link to post
Share on other sites

There's reasons why nobody does it like that in real life applications. :)

Usually only 1 shaft per axle. The rest is done via hydraulics, or rods.

You can use a motorcycle head tube (Part number 2904) to get kingpin inclination. I've been experimenting with it, and it seems to work well. I don't think you can then make the axle driven, though. This is the rough idea:

live_axle_with_kingpin_inclination.png

Good idea, but what happens with the not quite half stud space at the bottom when load is applied?

Share this post


Link to post
Share on other sites

Nice idea, Technyk32231! I think I remember you made a topic about this a while back. Could be useful for a mostly display model, with only suspension and steering. Maybe something like Model team but with a little more functionality.

So here's my problem that I don't think has ever been brought up before- how do I attach the links for a live axle with 4 driveshafts? :grin:

Here's a pic of it so far (of course it probably won't be permanent):

Yeah, it's a bit of an odd setup. But I think it will work. It of course has slight positive caster angle (a bit hard to tell from the picture); the bottom driveshafts are offset by a half of a stud. Here's a picture that better shows this (don't mind the yellow liftarm :grin:):

The articulation is actually better than I expected:

I figured that with the slight misalignment of the u-joints, I would probably need some form of telescopic driveshafts. I have used Andrea Grazi's design for telescopic driveshafts, and here is how it looks with them installed:

Since the axles inside the u-joints are 2L, it offers about 1 stud of safe extension:

So what do you guys think? I'd like to keep the length of this vehicle to a minimum- with the driveshafts being 8L it's almost too long.

Thanks in advance! :thumbup:

TLH

I think you should have a link for each u joint and attach the links at the pivot points of the joints, if that makes sense. :P

Edited by MrNumbskull13

Share this post


Link to post
Share on other sites

There's reasons why nobody does it like that in real life applications. :)

Usually only 1 shaft per axle. The rest is done via hydraulics, or rods.

Good idea, but what happens with the not quite half stud space at the bottom when load is applied?

In real life, you can fit a half bush there. It doesn't work in LDD. In real life, it slightly stresses the 3L pins, but so little you don't even really notice it.

Share this post


Link to post
Share on other sites

I think you should have a link for each u joint and attach the links at the pivot points of the joints, if that makes sense. :P

Yes, I see what you're saying. Might want to remove the quoted images, there's quite a few in my post. I'll try that, would a panhard rod work in such an application? While a very good idea, it doesn't have anything to prevent lateral movement.

Edited by TwentyLeggedHen

Share this post


Link to post
Share on other sites

Nice idea, Technyk32231! I think I remember you made a topic about this a while back. Could be useful for a mostly display model, with only suspension and steering. Maybe something like Model team but with a little more functionality.

So here's my problem that I don't think has ever been brought up before- how do I attach the links for a live axle with 4 driveshafts? :grin:

Here's a pic of it so far (of course it probably won't be permanent):

Yeah, it's a bit of an odd setup. But I think it will work. It of course has slight positive caster angle (a bit hard to tell from the picture); the bottom driveshafts are offset by a half of a stud. Here's a picture that better shows this (don't mind the yellow liftarm :grin:):

The articulation is actually better than I expected:

I figured that with the slight misalignment of the u-joints, I would probably need some form of telescopic driveshafts. I have used Andrea Grazi's design for telescopic driveshafts, and here is how it looks with them installed:

Since the axles inside the u-joints are 2L, it offers about 1 stud of safe extension:

So what do you guys think? I'd like to keep the length of this vehicle to a minimum- with the driveshafts being 8L it's almost too long.

Thanks in advance! :thumbup:

TLH

Or this axle could be used in a rear wheel drive vehicle. I don't know how you would attach links to this... I've found that it's best to design the axle keeping in mind that you will need link attachment points later. Edited by Technyk32231

Share this post


Link to post
Share on other sites

In real life, you can fit a half bush there. It doesn't work in LDD. In real life, it slightly stresses the 3L pins, but so little you don't even really notice it.

You don't understand... in real life, no vehicle will have 4 shafts connecting to one axle, because every engineer knows that it is not a good idea. :)

Share this post


Link to post
Share on other sites

You don't understand... in real life, no vehicle will have 4 shafts connecting to one axle, because every engineer knows that it is not a good idea. :)

I think he's making a vehicle that can zero steer so there isn't any other way?

Share this post


Link to post
Share on other sites

You don't understand... in real life, no vehicle will have 4 shafts connecting to one axle, because every engineer knows that it is not a good idea. :)

Yes I do understand. I wasn't even talking about TwentyLeggedHen's axle when I said the half bush fits in real life. I was talking about my own axle, which has no driveshafts, or drive at all.

I think he's making a vehicle that can zero steer so there isn't any other way?

Motor on Axle, pneumatics, etc.

Share this post


Link to post
Share on other sites

I build the live axle from Sheepo's MPS system and It is pretty good. I wish that I could incorporate lego Hubs into it becuase the wheels tend to be too wobbly on a single axle.

Share this post


Link to post
Share on other sites

I have been working on some suspension designs for an upcoming supercar. Right now the front has a negative caster angle and a kingpin inclination (though still positive scrub radius), and has decreasing camber as it moves through the suspension travel. I'll try to post something tonight.

Also, I have been using more short arm/long arm suspension designs on driven axles, which has been working well.

Share this post


Link to post
Share on other sites

Do these advanced geometry stuff actually affect the performance of Lego vehicles?

I mean, Lego is wobbly, it's very hard to build tight constructions with minimal backlash. And in reality, as far as I know, these advanced angles mean pretty small deviations from the simple geometry. I wouldn't be surprised if the angles were smaller than the wobbliness of the Lego parts.

Plus these advanced geometry is not straightforward to build from Lego, which usually means quite a lot of extra pieces, which means extra weight for the model, which in my opinion, affects performance more.

So is there a point in making these, apart from realism? Please, correct me if I'm wrong.

Edited by Lipko

Share this post


Link to post
Share on other sites

You'd be suprised how much more fun it is to use a HOG steering on a car with proper geometry, even with the slack in lego parts. It drives so much better than one without geometry.

It is totally worth it.

Edited by nicjasno

Share this post


Link to post
Share on other sites

You'd be suprised how much more fun it is to use a HOG steering on a car with proper geometry, even with the slack in lego parts. It drives so much better than one without geometry.

It is totally worth it.

Yes, but that's really truth for Ackermann geometry and caster maybe (of course, avoid negative caster), or no?

Share this post


Link to post
Share on other sites

It's true for all angles. Kingpin and caster being the most important ones.

If you have a kingpin, the steering gets a tendency to return to center and if you have a positive caster, the vehicle is much more stable in a straight line. Both combined make for a very fun drive.

Name the wheels of your choice and i'll make you a simple suspension, so you can test it out yourself.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.